With all these new armies that have came out, chaos really has been struggling. Just looking at the typical "net" list you see the same thing: 2 Daemon princes w/ whatever(Mark of slaanesh, lash, mark of nurgle, warptime) 2 squads of berzerks and 2 squads of plague marines (or just 4 squads of PMs) and of course Oblits. This isnt the only way to win? Is it? Dont get me wrong it is a good list, but one thing i think it lacks is firepower. Oblits can only target 3 things per turn, with a max of three shots per squad if its not plasma cannons. The way ive seen people play nowadays especially with the space marine codexes, there is just spam coming out the (***) with autocannon dreds, speeders with missles, long fangs, preds, razorbacks, etc.
By the time their shooting phase is done all your rhinos are destroyed. And with psychic powers like null zone daemon princes are down to their last few wounds.
For awhile now ive been playtesting all the units in the codex to see what else works and what doesent. Heres what i came up with:
Plague marines are way too expensive and reg. csm are the better choice. Saves you tons of points for other units.
Daemon Princes are hands down the best HQ in the codex for their price. Imo, lords and sorcerers are just not that great. They usually only work in close range and they can get instant killed.
Chosen and possessed, i dont know. Sometimes their good, sometimes their not so good.
I think terminators are ok. They make good support squads, i just wouldnt give them any mark other then mark of glory just to save points.
I like the chaos dred. for only 125 you can get a twin linked las and missle launcher. I dont mind i going fire frenzybecause it only shoots at what it sees in front of it and i always keep it distant from majority of my army but put it in front of a squad of oblits. Just dont roll a 6. I havent yet.
All the other troop choices are too expensive. Noise marines would be great if they had an option to take meltaguns or plasma guns.
If your taking rhinos, always add extra armour
Spawn = No
I love bikers. A small squad of 3 with 2 meltaguns are great at controlling the opponents movements. Super cheap and very effective
Raptors are alright but i prefer bikes
Havocs are great. A 5 man squad with 4 autocannons will pretty much allways kill something a turn. I use that for rhinos, razorbacks (same thing), and storm ravens.
Dont need to say much about oblits. So i wont
I dont like Preds,vindicators, or defilers just because i think theres better options but ive seen people make them work.
Despite being expensive land raiders are cool, although i prefer giving them D.possesion so that they can fire all their weapons.
Heres a list i made:
-mark of slaanesh
-mark of glory
-icon of glory
*Rhino w/ extra armour
Basically, the landraider with termis stays back and shoots, until the enemy comes close enough for assault or if i need to contest an objective. As i said above the Dred, oblits, and havocs also hang back and shoot. Depending on waht the situation is, i will run the daemon prince up behind the landraider too just give the opponent something else to shoot at while i run up with the DP. the Bikers are there to rush up and more or less control what the ememy shoots at and destroy any vehicles in its way. Their also good for contesting. While all this is going on the 3 rhinos just capture objectives.