Showing posts with label Tactics. Show all posts
Showing posts with label Tactics. Show all posts

Thursday, September 23, 2010

Whats More Effective?


Lets just say someone (not me) who had a mostly assault army (berzerkers mostly), needed to replace a unit (defiler-150pts) in order to get some sort of unit that has access to heavy firepower...
1) Chosen
They have access to meltaguns, plasmas, flamers etc.. and can infiltrate or outflank (it may mean the same thing but i dont remember). It is an effective unit, especialy since the list that they have is a more straightfoward army. Having outflanking chosen with meltas would really make the opponent have to divert their forces.
2) Obliterators
Obviously their great, but since the person(not me)only have 150 pts to spend, that will only give him/her 2. Not enough in my opinion since they get killed by strength 8 and 9 weapons fairly easy.
3) Terminators
They dont really carry much besides combi meltas and heavy flamers, but they can definatly turn the game around if used right.
remember, they ony have 150 points to spend..
So what do you guys think is better? Is there a unit i missed? This person really needs help!

Monday, August 23, 2010

1750 Khorne List


Ive finalized my khorne list.Played with it monday against Tau . I wont get into too many details but i will say that this list is 100% effective and may or not be my new competitve list. I won with a massacre. Playing it the way i did, made it a very straight foward list. I literally just moved the max 12 inches with all 4 of my rhinos and my landraider with kharn right into the middle of the table. Also moving my defiler 6 inches into cover and shooting the battle cannon. My opponent destroyed 2 of my rhinos on his turn, but it was already too late. By 2nd turn, everything was in assault range. The khorne berzerkers destroyed vehicles with ease, since they have plasma pistols and get the extra strenght from furious charge and have power fists. Kharn, well, hes kharn, the landraider moved 12 and kharn jumped out and assaulted. Killing 6 kroot out of 12 on the first try. Since the defiler gets 6 attacks on the charge with a strengh of 10, it is really hard to not kill something. I just moved 6 inches and fleeted another 4, putting me in assult range with a squad of tau suits that tried to shot me on his turn 1. I killed 2 out of 3 then he failed his leadership and i tried to catch him and did, thus killing the last one. From then on it was just a kill fest. kharn killed 2 squads of kroot and a squad of fire warriors. The berzerkers just assulted everything, and anything. When a massacre roll was given i just moved them as close to an enemy unit as possible. By turn 4, all that was left was a devilfish. The list was meant to be a "fun" list. With every move i just thought "what would khorne do?" any chance i got to assault with the defiler, i did. I wasted no oppourtunites and no time. With an army whos only long range weapons are 2 twinlinked lascannons and a battle cannon, you just cant waste any time getting towards the enemy. I never got to use the combi meltas, but their still good to have just in case.
What do you guys think?The main idea is to give my opponent alot of diffrent targets. They see kharn in a LR coming at them so they may focus on him, but then theres 4 rhinos full of berzerkers on the right side, if thats not enough, theres a defiler rushing towards you on the left! Anyway, heres the list...

Kharn-165

8khorne berzerkers(champ w/pfist, 2 plasma guns) rhino w/ extra armour, combi melta-298

same-298

same-298

same-298

defiler w/ 2cc arms-150

landraider-240 d.possesion

total-1747



Friday, August 20, 2010

Blood for the Blood God!


Ive have been playing my "competitive" list consisting of the lash, oblit, plague marine spam about 4 times, and i am already getting tired of the whole idea. I mean, there are more ways to win games, and tournaments for that matter than using the same 3 boring units right? Although ive had a great amount of success with it, i feel that its time to branch out and see what else the chaos gods have to offer. With that being said, heres a cool 1750 list ive wanted to try out for a while(and i will on monday hopefully). Its Khorne with a capital Kill, Maim, burn! I dont even want to get into too much detail so here it is...


Kharn-165


8berzerkers(1 champ w/p fist, 2 plasma pistols) rhino w/extra armour, combi melta-298


same as above- 298


same as above- 298


same as above- 298


defiler w/ 2 cc arms- 150


landraider w/ daemonic possesion-240
total-1747

Whoa did i just do that? Basically kharn leads the charge in the landraider. All the rhinos rush up with him while the defiler scurries across the table laying down the battle cannon. Everything moves max 12 inches first turn popping smoke of course, then by second turn kharn and all his friends are in your face. "I am the Eightfold path, There is no Way off the Path. We must only go Further"


call it crazy but it just might work.
*EDIT * I replaced Abaddon to increase all squads to 8 men each.









Tuesday, July 20, 2010

Huron Blackheart: Underrated?


ok guys i played a game monday using Huron Blackheart. Hands down one of the most effective chaos lords in the codex. With 4 power fist attacks that can re roll hits and wounds(with a succsessful psychic test)and a built in heavy flamer he is truely a close combat monster(and pretty cheap at 170 points). the only problem however, is that like many chaos lords, one power fist does him in. Yesterday, i ran him with a squad of berzerkers(champ w/pfist, 2 plasma pistols)in a rhino. Mobility is always a plus, as well as being backed up by chaos marines that can hold their own, Huron is very tough. I assaulted a squad of terminators, and after 2 rounds of combat the terminators were bogged down by all the wounds and Huron killed the blood angels priest outright.Dealing 3 powerfist wounds! As well as being anti infantry, he also destroys most vehicles pretty easy. With this being said,i want to know why i dont see more chaos players feilding him? the dual lash is ALMOST useless now, since everyone runs mech armies and in order to get rid of these tanks,monsterous creatures,and independent characters, huron adds that extra punch to any chaos army.

*model painted by me